CG-Artist for Game Models, Concept Sculpts and internet images, now having finally some time for commisions!
Hello and welcome to my page.
My name is Tar, a 20 years old computer graphics artist (or CG-Artist for short). I am at the very beginning
point of learning, just two years so far, therefore my main aim right now is to train and improve my skills.
As for studying, I study 3D Game Design at SAE/qantm-college, therefore my main focus is on creating Game Assets,
if required also with textures
My main area in my free art, or "just fancy images for fun" section is creating Profile Images, Banners, Website
Backgrounds and such for people with a sense for copyright, who want their images to be their righteous property,
and not being stolen from random artists without their agreement. These images found in my gallery are done for myself
or are commissions for friends of mine so far, for forum accounts and roleplay characters.
If you are interested in getting something like that, just pass a note and I will see what I can do for you.
Programs that I use in a timebased overview:
2009
==> Vue
I started using Vue some time ago, but really creating pictures started Autumn 2009.
Since then, I'm constantly learning how to use it... hoping that - some day - this program (recently Vue 8) does what
I want it to do

(What it actually does..... after some calming talking to it to stop bitching around ;D)
2010
==> Daz
Using Daz started around August 2010 for real, after a short phase of testing... and since then I am trying and improving^^
My aim was and still is to improve my skills in texturing and lighting, before composing the image in Photoshop. I do
not see that aspect of my art as real 3D, but mainly as digital composing art. And I am proud of not being one of those
plastic-skin-artists...
Special thanks for this fact go out to Lost-Souls and Mavrosh, who both taught me how to really use the shaders in the programs.
==> 3DS Max
Since I began studying game design, I went into real 3D working, starting in 3DS Max. Some examples are already
uploaded in my gallery, more will follow as soon as I have time again for playing around.
2011
==> Maya
Animation, Particle SFX and some physical playing around, but so far nothing really worth to be uploaded in here....
I feel more comfortable in Max, but I continue to learn this software as well, for it has very powerful tools inside.
An own section in my gallery with samples will follow soon.
==> ZBrush
My favourite one, definitely. Nothing beats this program when it comes to creating nice 3D-models with over
60 Million polygons or more... which means mindblowing nonfaked details

I am getting deeper and deeper into that software, and next week I start a sculpting marathon, one sculpture a day.
At least that is what I plan. Results can be found in the related gallery section.
Hardware:
Until November 2011, I've used an Acer ASPIRE 8942 Laptop as the main system, which changed then towards a newer and better real computer.... it did its job well so far, but I needed a real working system ;D
Right now, it is just a render machine and backup system for if my working machine fails.
Main working machine:
Intel(R) Core(TM) i7-2600K CPU
NVIDIA GeForce GTX 580
4x G Skill 4 GB DDR3-1600
1x 2,5 TB HD
Acer laptop:
OS Windows 7 64 bit
- Intel® Core™ i7-820QM processor (8 MB L3 cache 1.73 GHz with Turbo Boost up to 3.06 GHz, DDR3 1333 MHz, 45 W)
- 8 GB of DDR3 1066 MHz memory
- two 640 GB hard disk drives
- 4X Blu-ray Disc™ Writer/DVD SuperMulti double-layer combo drive
- 18.4" Full HD 1920 x 1080 pixel resolution (reason for the resolution of most pictures I render and submit

)
Random general infos:
Current Residence: Germany
Favourite genre of music: Gothic Metal, NDH...
Favourite style of art: Photorealistic or stilized CG
Operating System: Windows 7 64 bit
MP3 player of choice: IPod

Personal Quote: "Wenn man ganz oben ist gibt es nur einen Weg... nämlich welchen?"-"Runter!"